ABM Skittles Club

Based at Hithercroft Sports Park, Wallingford

Updated Saturday, September 16, 2017

A.B.M. SKITTLES CLUB - WINTER LEAGUE AND KNOCKOUT CUP RULES


1. THE SPIRIT OF THE GAME

Please refer to Appendix A.


2. REGISTRATION

The entry fee for each team is £50. This sum must be paid prior to the Christmas break.

Each team should, if possible, register a minimum of 10 players to enable fixtures to be fulfilled. No team with less than 10 players can rearrange games. To register extra players during the season the new player must complete an application form and deposit it, and the relevant subscription, in the box provided behind the bar BEFORE THEY PLAY THEIR FIRST GAME. A new player cannot be signed on if the first leg has been completed. If a player only plays one game in the season they are not required to pay a subscription.

Player’s fees are as follows: 19 - 59* - £15; 60+ - £10; 12 - 18 and life member - free; *over 18 in full time education - free


3. PLAYERS

All players must be aged 12 years or above.

Substitutions - Players, who are members of the emergency services, or an essential utility, can be substituted during a match, without penalty, if they are called away. The Team Captain of any team including any of the above must make his/her presence known to the opposing captain prior to the commencement of play. The name of the substitute player must also be made known at this time. In the event of a substitution no points will be entered into the individual’s averages.

Players can change teams during the season if (a) it is agreed by their current captain or, in cases where there is a dispute (b) by the committee.

If a team can only get 5 players for a game, the game can proceed thus: the “missing player” is placed as sixth man (anchor) and recorded in the score sheet as A.N.Other. The throws of A.N.Other are taken in turn by the other five members of the team in strict order (player one takes the first throw, player two is second etc.) and the scores count towards the leg and final totals. Individual averages are not affected by this arrangement. This facility is available six times during a season and will be controlled by the organiser. If any team has used up its allocation of four it should appeal to the committee for permission to play the “Five Man Rule” again. This arrangement is preferable to cancellation.

A player can play one game in a season without having to pay a subscription - this is to allow people to try the game without the requirement to pay a player’s subscription.


4. POSTPONEMENTS, CANCELLATIONS AND FORFEITURE OF GAMES

The Committee uphold the belief that a game of skittles should always be contested between two teams of 6 (or 5) players if at all possible (see above). However, it is realised that, on occasions, teams are let down by players (maybe through sickness, family situations etc.) and it is then up to the captain of that team to contact the captain of the opposing team as soon as possible (but certainly no later than 12 noon on the day of the game) to inform him/her of the situation. Jeremy Denton should also be informed (he will arrange a new date for the match) as should the sticker upper. If the sticker upper is not informed and turns up for the match, he or she is entitled to the full fee due. If a team fails to turn up for their match the game will deem to have been cancelled. The game will be awarded to the non-cancelling team, with a score of 7-0. Both teams will be awarded their current average (minimum 10 games) and the team that fails to turn up will pay the sticker upper the full fee due.


5. RECORDING THE SCORES

It is the responsibility of both teams to ensure that the result sheet is filled in correctly and comprehensively. All players names must be filled in in full (i.e. first name and family name), and all scores and totals should be legible and accurate. The “away” team is responsible for filling in the result sheet. The “home” team is responsible for writing the scores on the scoreboard. Both Team Captains must check the scores at the end of the game before signing the sheet.


6. THE STICKER-UP

The sticker-up should be 12 years or older if possible. If the sticker-upper is struggling or having problems keeping the game running on time (i.e. approximately 12 minutes per leg) it is the responsibility of the home team to help him/her. The first-named (or “home”) team must provide a sticker-up and, if necessary, assist him/her (as above). The sticker-up will be paid £4.20 by each team (£8.40 in total).


7. MATCH PINS AND BALLS

Four balls will be used for each game.

The Team Captain of the home team playing in the final game of the night, must ensure that the match pins and balls are placed in the box provided, immediately after the game, and that the box is locked.


8. TOP TABLE AND ALLEY TABLES

The table at the top end of the alley (by the scoreboard) is reserved for members of the “home” team. Anyone not associated with the “home” team should vacate the table on request. No chairs should be placed at the front of the table (nearest the alley).

Tables and chairs are placed alongside the alley for the away team and spectators. No table or chair should be placed closer to the ball release line than the second line on the alley.


9. THE MATCH

The Match will be played over five legs, with each team consisting of six players. The toss of a coin will decide the bowling order. Each team will bowl alternately. The order of bowling for each team will be written on the scoreboard, prior to the game, by the relevant team captain. No player will be allowed to bowl out of order, or to bowl all his/her turns in one go. All balls must be bowled underarm from behind the rear line, and must land on the alley before the next line. The player must not follow through onto the alley. Failure to comply with either of the two preceding guidelines could, following ample warnings from the opposition Team Captain, result in a “no ball” being declared by the opposing Team Captain (with all pins knocked over by that ball being re-set) and that ball being lost to the player.

Two points will be awarded for a leg win, one point for a draw and no points for a lost leg.

Games must start at the appointed time (as specified on the fixture list) provided that the alley is available.


10. CHAMPIONS

The team that wins the most points in each division will be declared the champion. In the event of a tie, the team with the highest total pins will decide the champion. If the championship is still undecided a bowl-off (to the above rules) will decide the winner.


11.  PROMOTION AND RELEGATION

The bottom two teams in Division One will be relegated and replaced by the top two teams in Division Two - providing the teams in Division Two wish to be promoted. In the event of a tie the number of pins scored will decide. If the situation is still undecided a bowl-off will decide.


12.  AVERAGES

12 games are the minimum required to qualify in Division One and 13 in Division Two (i.e. ~50% of the games each team will play).


13.  CAPTAINS’ CUP

Only the team captains are permitted to play in the Captains’ Cup Knockout Competition.


14.  CAPTAINS’ MEETING AND AGM

A Meeting will be held prior to the start of each season, preferably four weeks before the first fixture. Any suggestions that arise from this meeting will be discussed by the Committee, who will decide whether or not to implement any of them. Any rule changes that result from this meeting will be circulated to each team captain. A full copy of the rules will be displayed on the skittles notice board.

On any matters concerning the Winter or Summer Leagues, or knockout competitions, the Committee’s decision is final.


Appendix A


Skittles is a game that owes much of its unique appeal to the fact that it should be played not only within its Rules but also within the Spirit of the Game. Any action which is seen to abuse this spirit causes injury to the game itself. The major responsibility for ensuring the spirit of fair play rests with the captains.


1. Responsibility of captains

The captains are responsible at all times for ensuring that play is conducted within the Spirit of the Game as well as within the Rules.


2. The Spirit of the Game involves RESPECT for:

- Your opponents

- Your own captain and team

- The role of the Organiser and Committee members

- The game's traditional values


3. It is against the Spirit of the Game:

- To direct abusive language towards an opponent or Committee member

- To indulge in cheating or any sharp practice, for instance:

to seek to distract an opponent either verbally or by harassment with persistent clapping or unnecessary noise under the guise of enthusiasm and motivation of one's own side


4. Violence

There is no place for any act of, or threat of, violence on or around the skittle alley


5. Players

Captains should set the tone for the conduct of a skittles match. Every player is expected to make an important contribution to this.


Any event that is thought to be against the Spirit of the Game should be brought to the attention of the Committee who will deal with the matter as they see fit. The decision of the Committee is final.